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EdTech Gamified Learning Platforms sector

Strategic acquirers, private equity (buyout funds and growth funds) firms, and valuation benchmarks for EdTech Gamified Learning Platforms

1.1 - About EdTech Gamified Learning Platforms sector

Companies in this category build software that applies game mechanics to digital learning to drive engagement, motivation, and measurable progress. EdTech Gamified Learning Platforms help schools and online programs layer points, badges, challenges, and rewards onto curricula while tracking participation and outcomes. Vendors typically integrate with existing LMS systems and provide educator tools to design gamified experiences, monitor performance, and align activities to standards across K‑12 and higher education.

Offerings often include game mechanics engines with points, badges, and leaderboards, interactive quiz and challenge builders, and curriculum-aligned quest design woven into existing courses. Vendors provide student progress dashboards and engagement analytics, adaptive assessments that personalize difficulty, and mobile classroom engagement apps, alongside LMS, SIS, and SSO integrations to streamline deployment. Many add content authoring tools, teacher collaboration workflows, and API-based widgets so publishers or platforms can embed gamified experiences directly into courses.

Primary customers include K‑12 school districts, universities and colleges, and online education platforms seeking measurable engagement gains. These solutions help improve student motivation and participation, raise course completion and retention rates, surface real-time learning analytics for data-driven instruction, and support standards alignment across classrooms and programs. They also reduce drop-off in self-paced e-learning and streamline educator workflows through integrations and centralized dashboards.

2. Buyers in the EdTech Gamified Learning Platforms sector

2.1 Top strategic acquirers of EdTech Gamified Learning Platforms companies

Lingokids Logo

Lingokids

HQ: Spain Website
  • Description: Provider of children-focused merchandise featuring Lingokids characters and developer of the Lingokids mobile app, which is promoted for download via the App Store, Google Play and Amazon Appstore.
  • Key Products:
  • Lingokids App: Mobile application promoted via direct links to Apple App Store
  • Google Play and Amazon Appstore, enabling users to download and access Lingokids content on multiple platforms
  • Character Merchandise: Online store section titled "Shop your Favourite Characters" offering sticker sheets, sublimated towels, toddler and youth tee-shirts, notebooks and other branded goods featuring Lingokids characters.
  • Company type: Private company
  • Employees: ●●●●●
  • Total funding raised: $●●●m
  • Backers: ●●●●●●●●●●
  • Acquisitions: ●●
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2.2 - Strategic buyer groups for EdTech Gamified Learning Platforms sector

M&A buyer group 1: K-12 EdTech

66 companies View group →
Description: Companies in the K-12 EdTech Instructional Platforms category deliver cloud-based software and content that power classroom instruction, assessment, and student support. They provide LMS capabilities, digital curriculum, adaptive practice, and tools for safe device usage and tutoring, helping districts standardize delivery, personalize learning, monitor progress, and scale support across grades while maintaining security, compliance, and high availability.
Imagine Learning

Imagine Learning

HQ: United States
  • Type: N/A
  • Employees: ●●●●●
  • Description: Provider of digital-first K–12 learning solutions that combine technology, curriculum and AI to deliver core instruction, supplemental and intervention programs, special education services and flexible online courseware. Its portfolio supports literacy, math, social studies and more, helping 18 million students and easing teachers’ workloads through analytics, media and time-saving tools.
  • Key Products:
  • Imagine IM: K–8 mathematics curriculum offering the IM v.360 edition enhanced for engagement, accessibility and usability, providing equitable grade-level math access and forthcoming high-school courses
  • Traverse: Digital-first social studies program for grades 6-12 that uses dynamic media and inquiry-based tasks to build critical thinking and civic engagement while meeting standards
  • Imagine Language & Literacy: AI-powered literacy platform with Fluent Reader Plus that boosts reading fluency and comprehension, adding new books, lessons and formative assessments
  • Imagine EdgeEX: Versatile online course solution for initial credit, virtual or hybrid programs, featuring AI Grading Assistant for short writings and deep course customization for differentiated delivery.
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Key Products: ████████, ████████, ████████, ████████
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Buyer group 3: ████████ ████████

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Key Products: ████████, ████████, ████████, ████████
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3. Investors and private equity firms in EdTech Gamified Learning Platforms sector

3.1 - Buyout funds in the EdTech Gamified Learning Platforms sector

Buyout Funds investing in EdTech Gamified Learning Platforms companies

51+ funds
Description: Buyout funds focused on EdTech Gamified Learning Platforms companies globally.

TPG

Website HQ: United States
  • Type: Buyout
  • Fund Size: $●●●m
  • Investment Range: $●●-●●●m
  • Focus: Technology companies in EdTech Gamified Learning Platforms
  • Relevant M&A transactions / similar portfolio companies:
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2.2 - Strategic buyer groups for EdTech Gamified Learning Platforms sector

Growth Equity Funds in EdTech Gamified Learning Platforms companies

41+ funds
Description: Growth equity funds focused on EdTech Gamified Learning Platforms companies globally.

Spectrum Equity

Website HQ: United States
  • Type: Growth
  • Fund Size: $●●●m
  • Investment Range: $●●-●●●m
  • Focus: High-growth companies in EdTech Gamified Learning Platforms
  • Relevant investments / similar portfolio companies:
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4 - Top valuation comps for EdTech Gamified Learning Platforms companies

4.2 - Public trading comparable groups for EdTech Gamified Learning Platforms sector

Valuation benchmark group 1: Education Technology Software Companies

9 companies View group →
Description: Companies in this public trading comparables group provide education technology software delivering online learning, academic support, and institutional solutions. Business models span consumer subscriptions, enterprise SaaS, and tuition-backed programs offered digitally at scale. They are grouped as valuation benchmarks because they monetize content and learning workflows via recurring revenue, credentialing, and platform fees across K‑12, higher education, and professional training end markets.
Tyler Technologies logo

Tyler Technologies

  • Enterprise value: $●●●m
  • Market Cap: $●●●m
  • EV/Revenue: ●.●x
  • EV/EBITDA: ●●.●x
  • Description: Provider of integrated software and technology solutions designed to empower government, schools, and other public sector entities with management services, data, and electronic document handling to improve efficiency, transparency, and public engagement.
  • Key Products:
  • Public Safety Software: Integrated solutions for law enforcement and emergency services
  • ERP Systems: Enterprise resource planning for financial and human resources management
  • Tax Software: Valuation, billing, and tax management solutions
  • Case Management Software: Judicial and public safety case tracking and management
  • Data Analytics: Tools for data-driven decision-making in public sector operations.
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Revenue growth
Median
15.7%
2025E
16.0%
2026E
EBITDA margin
Median
28.2%
2025E
28.6%
2026E
Cash EBITDA margin
Median
27.6%
2025E
28.0%
2026E
EV/Revenue
Median
8.4x
2025E
6.8x
2026E
EV/EBITDA
Median
28.9x
2025E
24.4x
2026E
EV/Cash EBITDA
Median
29.0x
2025E
25.5x
2026E
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4.3 - M&A Transactions in the EdTech Gamified Learning Platforms sector

Selected M&A transactions

Date Target Description Buyer(s) Relevance EV EV/Revenue EV/EBITDA
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Frequently Asked Questions

Buyers & Acquirers in EdTech Gamified Learning Platforms sector

Who are the top strategic acquirers of EdTech Gamified Learning Platforms companies?

Top strategic buyers in this sector include Lingokids, a provider of children-focused merchandise featuring lingokids characters and developer of the lingokids mobile app, which is promoted for download via the app store, google play and amazon appstore. .

Which buyer groups are most relevant for EdTech Gamified Learning Platforms companies?

Relevant strategic buyer groups similar to the EdTech Gamified Learning Platforms sector include K-12 EdTech because they share similar customer segments and product capabilities.

Financial Investors in EdTech Gamified Learning Platforms sector

Which are the top PE firms investing in EdTech Gamified Learning Platforms companies?

Potential investors in the broader EdTech Gamified Learning Platforms space include Spectrum Equity and TPG.

Who are the top buyout funds acquiring EdTech Gamified Learning Platforms companies?

Active PE funds and buyout funds acquiring companies in the EdTech Gamified Learning Platforms space include TPG.

Who are the top growth equity funds investing in EdTech Gamified Learning Platforms companies?

Growth funds investing in the broader EdTech Gamified Learning Platforms sector include Spectrum Equity.

Valuation of Companies in EdTech Gamified Learning Platforms sector

Which are the key public companies that are relevant trading comps for EdTech Gamified Learning Platforms companies?

Key trading comparable groups include Tyler Technologies, a provider of integrated software and technology solutions designed to empower government, schools, and other public sector entities with management services, data, and electronic document handling to improve efficiency, transparency, and public engagement..

Which are the key trading comparable groups for EdTech Gamified Learning Platforms companies?

Similar trading comparable companies include Education Technology Software Companies. Our platform tracks detailed trading comparable groups in the EdTech Gamified Learning Platforms sector with complete valuation multiples, growth metrics, and profitability data. Access the full database to benchmark your company against relevant public comparables.

What are recent M&A transactions in the EdTech Gamified Learning Platforms sector?

Our platform tracks M&A transactions in the EdTech Gamified Learning Platforms sector with complete deal terms, valuation multiples, and strategic rationale. Access the full database to benchmark pricing and identify active acquirers.

What are recent capital raises and funding rounds in EdTech Gamified Learning Platforms?

Access recent funding rounds in the EdTech Gamified Learning Platforms sector including growth equity, venture capital, and buyout investments. Our database includes round size, lead investors, valuations, and use of proceeds.

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