πŸ“Š This is a profile preview from the Tablestat.com Platform Request a Free Trial Now

Valuation Trading Multiples & Precedent Transactions: Mobile and Browser Game Publishers

Valuation benchmarks for Mobile and Browser Game Publishers. Access public trading comps, EV/EBITDA acquisition multiples, and private market data for pitch books and valuation analysis.

1.1 - Mobile and Browser Game Publishers Market Context & Valuation Drivers

Companies in this trading comparable group are public publishers and developers of mid-core mobile and browser games, operating global portfolios of online titles. They monetize primarily through free-to-play in-app purchases, virtual currency, advertising, and, at times, subscriptions and licensing. They are grouped as comparables due to similar live-ops models, user acquisition engines, cross-platform distribution, and recurring content updates that drive engagement, payer conversion, and revenue scale.

Typical capabilities include end-to-end mobile and browser game development, publishing and global distribution, live-operations and in-game events, social/community features, in-game payments and virtual currency management, user acquisition and performance marketing, analytics-driven monetization optimization, and IP licensing and management. Some operators extend into blockchain gaming platforms, developer toolkits and SDKs, and video/live streaming ecosystems that reinforce discovery, engagement, and retention across regions.

They serve mass-market mobile and browser gamers, third-party developers seeking publishing support, and advertisers targeting highly engaged audiences. Key valuation benchmarks include monthly active users, payer conversion rates, ARPDAU and LTV, revenue growth from in-app purchases, advertising mix, and operating margins enabled by efficient user acquisition. Cohort retention, content cadence, and geographic expansion are additional metrics analysts use when assessing public trading comparables and valuation benchmarks.

2. Valuation Analysis: Public Trading Comps & Multiples for Mobile and Browser Game Publishers companies

2.1 - Public Peer Groups & Median Valuation Multiples for Mobile and Browser Game Publishers sector

Description: Companies in this trading comparable group are public publishers and developers of mid-core mobile and browser games, operating global portfolios of online titles. They monetize primarily through free-to-play in-app purchases, virtual currency, advertising, and, at times, subscriptions and licensing. They are grouped as comparables due to similar live-ops models, user acquisition engines, cross-platform distribution, and recurring content updates that drive engagement, payer conversion, and revenue scale.
Kingnet Network logo

Kingnet Network

Website β€’ HQ: China
  • Enterprise value: $●●●m
  • Market Cap: $●●●m
  • EV/Revenue: ●.●x
  • EV/EBITDA: ●●.●x
  • Description: Provider of web and mobile gaming solutions focusing on research, development, and distribution operations, delivering engaging experiences through its web games and social networking platforms.
  • Key Products:
  • Web and Mobile Games: Development and operation of immersive web and mobile games with a strong focus on user engagement across platforms
  • Social Networking Platforms: Facilitates interaction and connection through gaming environments within social platforms.
Giant Network Group Co. logo

Giant Network Group Co.

Website β€’ HQ: China
  • Enterprise value: $●●●m
  • Market Cap: $●●●m
  • EV/Revenue: ●.●x
  • EV/EBITDA: ●●.●x
  • Description: Provider of an online gaming platform utilizing blockchain technology to connect players worldwide. It offers a virtual currency, enabling in-game purchases and interaction through gaming.
  • Key Products:
  • Blockchain Gaming Platform: Connects players globally through blockchain technology and virtual currency
  • Online Game Development: Offers tools for game developers to create and distribute games
  • In-Game Purchases: Facilitates transactions with in-game virtual currency
  • Social Features: Provides instant messaging and community building for gamers
  • Decentralized Market: Supports buying and selling of virtual items within the ecosystem.
πŸ”’
πŸ”’
πŸ”’
πŸ”’
πŸ”’ View all 8 companies in this group
Request Free Trial Now β†’
πŸ”’
Revenue growth
Median
15.7%
2025E
16.0%
2026E
EBITDA margin
Median
28.2%
2025E
28.6%
2026E
Cash EBITDA margin
Median
27.6%
2025E
28.0%
2026E
EV/Revenue
Median
8.4x
2025E
6.8x
2026E
EV/EBITDA
Median
28.9x
2025E
24.4x
2026E
EV/Cash EBITDA
Median
29.0x
2025E
25.5x
2026E
πŸ”“ Unlock all public trading comparable groups with complete valuation data
Start Free Trial β†’

2.3 - Precedent M&A Transactions & Implied Enterprise Values for the Mobile and Browser Game Publishers secto

Selected M&A transactions

Date Target Description Buyer(s) Relevance EV EV/Revenue EV/EBITDA
πŸ”’ View all M&A transactions with complete deal terms
Request Free Trial Now β†’

3. Potential Strategic Acquirers for Mobile and Browser Game Publishers

3.1 Top Strategic Buyers in Mobile and Browser Game Publishers

πŸ”’
πŸ”’
πŸ”’
πŸ”’ View all strategic buyers with complete profiles
Start Free Trial β†’

3.2 - Strategic Buyer Groups & Adjacent Industry and Verticals to the Mobile and Browser Game Publishers sector

πŸ”’

Buyer group 1: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ

●● companies
Description: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
Key Products: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
πŸ”’ View all companies in this group
Request Free Trial Now β†’
πŸ”’

Buyer group 2: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ

●● companies
Description: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
Key Products: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
πŸ”’ View all companies in this group
Request Free Trial Now β†’
πŸ”’

Buyer group 3: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ

●● companies
Description: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
Key Products: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
πŸ”’ View all companies in this group
Request Free Trial Now β†’
πŸ”“ Unlock all detailed buyer group breakdowns with complete company profiles
Start Free Trial β†’

4. Financial Sponsors & Private Equity in Mobile and Browser Game Publishers

4.1 - Buyout Funds active in Mobile and Browser Game Publishers

Buyout Funds investing in Mobile and Browser Game Publishers companies

50+ funds
Description: Buyout funds focused on Mobile and Browser Game Publishers companies globally.

4.2 - 4.2 - Growth Capital & Late-Stage Investorsin Mobile and Browser Game Publishers sector

Growth Equity Funds in Mobile and Browser Game Publishers companies

40+ funds
Description: Growth equity funds focused on Mobile and Browser Game Publishers companies globally.
πŸ”’ View all growth equity funds with complete profiles
Start Free Trial β†’

Valuation FAQ: Mobile and Browser Game Publishers

What is the current median EV/Revenue multiple for Mobile and Browser Game Publishers?

Based on our index of public trading comparables, the median Enterprise Value to Revenue (EV/Rev) multiple for the Mobile and Browser Game Publishers sector is currently ●.●x. High-growth peers in the top quartile are trading at ●●.●x. View full data.

What is the average EV/EBITDA multiple for companies in this sector?

Profitable companies in the Mobile and Browser Game Publishers sector trade at a median EV/EBITDA multiple of ●●.●x. This represents a change vs the 5-year historical average. Our platform tracks EBITDA multiples for Mobile and Browser Game Publishers and other key peer groups.

How have valuation multiples for Mobile and Browser Game Publishers trended over the last 5 years?

Valuations have adjusted since 2021. The sector saw peak multiples of ●●.●x EV/Revenue, settling to a 5-year average of ●.●x today. Access our Historical Trends chart for granular monthly data.

What are recent M&A transaction multiples in the Mobile and Browser Game Publishers space?

Recent precedent transactions indicate implied enterprise values ranging from ●.●x to ●●.●x Revenue. Private market deals often trade at a liquidity discount compared to public peers. Unlock the full list of precedent transactions.

Which public companies are used as trading comps for Mobile and Browser Game Publishers?

The primary trading comparable group includes Mobile and Browser Game Publishers. Key constituents used for benchmarking include large-cap leaders and specialized mid-cap players. See the full list of companies in the Public Trading Comps section.

How do I value a private company in the Mobile and Browser Game Publishers sector?

Valuing a private Mobile and Browser Game Publishers company typically involves applying current EV/Revenue and EV/EBITDA multiples from public peers to the private company's financial metrics. A discount for lack of marketability (DLOM) of 20-30% is often applied. Our private company valuation database provides the exact multiples needed for this calculation.

What are the Mobile and Browser Game Publishers industry valuation multiples for 2025?

For 2025, the Mobile and Browser Game Publishers industry is trading at a median EV/Revenue multiple of ●.●x. This reflects current market sentiment, interest rates, and growth expectations. Access our platform to see how these multiples have changed from 2024 to 2025.

What is the difference between trading comps and transaction multiples for Mobile and Browser Game Publishers?

Trading comps look at how public markets value similar companies today, while transaction multiples (or precedent transactions) look at the price paid in past M&A deals. Transaction multiples often include a "control premium," typically resulting in higher valuations than trading comps. Our database tracks both trading multiples and M&A transaction multiples.

Ready to Find Valuation benchmarks?

Access complete buyer lists, valuation data, and M&A intelligence for Mobile and Browser Game Publishers

Launch login modal Launch register modal