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Valuation Trading Multiples & Precedent Transactions: PC and Console Game Publishers

Valuation benchmarks for PC and Console Game Publishers. Access public trading comps, EV/EBITDA acquisition multiples, and private market data for pitch books and valuation analysis.

1.1 - PC and Console Game Publishers Market Context & Valuation Drivers

Companies in this trading comparable group are public video game publishers and developers focused on PC and console platforms. They monetize proprietary IP through premium releases, DLC, live-service updates, subscriptions, and digital distribution. Their business models center on multi-franchise portfolios, pipeline management, and cross-platform reach. They are grouped as comparables due to similar content economics, engagement-driven revenue mix, and margin structures within North American and European markets.

Typical capabilities include AAA and mid-core game development, global publishing and distribution across physical and digital channels, live operations with seasonal content, downloadable expansions, and microtransaction systems, plus subscription program management. Many offer proprietary engines and tools, cross-platform porting, community and mod support, and data-driven user acquisition. Several operate digital storefronts and IP licensing programs, enabling ancillary revenue streams and tighter control over monetization, discoverability, and post-launch engagement.

Primary customers are PC and console gamers, with additional revenue from subscription members and third-party studios leveraging publishing services. Key valuation benchmarks include bookings and revenue growth, live-services mix, engagement metrics such as MAU/DAU and retention, and operating margin from franchise portfolios. Analysts assess hit concentration risk, pipeline visibility, and IP longevity to gauge cash flow durability and premium multiples relative to broader interactive entertainment peers.

2. Valuation Analysis: Public Trading Comps & Multiples for PC and Console Game Publishers companies

2.1 - Public Peer Groups & Median Valuation Multiples for PC and Console Game Publishers sector

Description: Companies in this trading comparable group are public video game publishers and developers focused on PC and console platforms. They monetize proprietary IP through premium releases, DLC, live-service updates, subscriptions, and digital distribution. Their business models center on multi-franchise portfolios, pipeline management, and cross-platform reach. They are grouped as comparables due to similar content economics, engagement-driven revenue mix, and margin structures within North American and European markets.
Electronic Arts logo

Electronic Arts

Website β€’ HQ: United States
  • Enterprise value: $●●●m
  • Market Cap: $●●●m
  • EV/Revenue: ●.●x
  • EV/EBITDA: ●●.●x
  • Description: Provider of digital interactive entertainment including game development, publishing, and delivery services for game consoles, PCs, mobile devices, and tablets. Specializes in sports, racing, first-person shooter, action, role-playing, and simulation games with a global player base.
  • Key Products:
  • FIFA: Popular football simulation video game series
  • The Sims: Life simulation game focusing on creating and controlling people
  • Apex Legends: Free-to-play battle royale game set in the Titanfall universe
  • Battlefield: First-person shooter series with large-scale battles
  • EA Play: Subscription service providing access to a collection of EA games.
Take-Two Interactive Software logo

Take-Two Interactive Software

Website β€’ HQ: United States
  • Enterprise value: $●●●m
  • Market Cap: $●●●m
  • EV/Revenue: ●.●x
  • EV/EBITDA: ●●.●x
  • Description: Provider of interactive entertainment products for video game consoles, personal computers, smartphones, and tablets, developing, publishing, and distributing through wholly-owned labels such as Rockstar Games, 2K, Private Division, and Social Point.
  • Key Products:
  • Gaming Software Development: Creation and publication of interactive entertainment products for various platforms through their renowned labels
  • Mobile Gaming: Development of popular mobile games through brands like Zynga and Social Point
  • Game Distribution: Publishing and distributing a wide range of gaming titles globally using proprietary channels
  • Live Services: Offering recurrent consumer spending options within games including virtual currency and subscriptions
  • Esports Development: Engagement in the development of esports platforms and competitive gaming experiences.
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Revenue growth
Median
15.7%
2025E
16.0%
2026E
EBITDA margin
Median
28.2%
2025E
28.6%
2026E
Cash EBITDA margin
Median
27.6%
2025E
28.0%
2026E
EV/Revenue
Median
8.4x
2025E
6.8x
2026E
EV/EBITDA
Median
28.9x
2025E
24.4x
2026E
EV/Cash EBITDA
Median
29.0x
2025E
25.5x
2026E
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2.3 - Precedent M&A Transactions & Implied Enterprise Values for the PC and Console Game Publishers secto

Selected M&A transactions

Date Target Description Buyer(s) Relevance EV EV/Revenue EV/EBITDA
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3. Potential Strategic Acquirers for PC and Console Game Publishers

3.1 Top Strategic Buyers in PC and Console Game Publishers

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3.2 - Strategic Buyer Groups & Adjacent Industry and Verticals to the PC and Console Game Publishers sector

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Buyer group 1: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ

●● companies
Description: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
Key Products: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
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Buyer group 2: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ

●● companies
Description: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
Key Products: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
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Buyer group 3: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ

●● companies
Description: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
Key Products: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ
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4. Financial Sponsors & Private Equity in PC and Console Game Publishers

4.1 - Buyout Funds active in PC and Console Game Publishers

Buyout Funds investing in PC and Console Game Publishers companies

50+ funds
Description: Buyout funds focused on PC and Console Game Publishers companies globally.

4.2 - 4.2 - Growth Capital & Late-Stage Investorsin PC and Console Game Publishers sector

Growth Equity Funds in PC and Console Game Publishers companies

40+ funds
Description: Growth equity funds focused on PC and Console Game Publishers companies globally.
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Valuation FAQ: PC and Console Game Publishers

What is the current median EV/Revenue multiple for PC and Console Game Publishers?

Based on our index of public trading comparables, the median Enterprise Value to Revenue (EV/Rev) multiple for the PC and Console Game Publishers sector is currently ●.●x. High-growth peers in the top quartile are trading at ●●.●x. View full data.

What is the average EV/EBITDA multiple for companies in this sector?

Profitable companies in the PC and Console Game Publishers sector trade at a median EV/EBITDA multiple of ●●.●x. This represents a change vs the 5-year historical average. Our platform tracks EBITDA multiples for PC and Console Game Publishers and other key peer groups.

How have valuation multiples for PC and Console Game Publishers trended over the last 5 years?

Valuations have adjusted since 2021. The sector saw peak multiples of ●●.●x EV/Revenue, settling to a 5-year average of ●.●x today. Access our Historical Trends chart for granular monthly data.

What are recent M&A transaction multiples in the PC and Console Game Publishers space?

Recent precedent transactions indicate implied enterprise values ranging from ●.●x to ●●.●x Revenue. Private market deals often trade at a liquidity discount compared to public peers. Unlock the full list of precedent transactions.

Which public companies are used as trading comps for PC and Console Game Publishers?

The primary trading comparable group includes PC and Console Game Publishers. Key constituents used for benchmarking include large-cap leaders and specialized mid-cap players. See the full list of companies in the Public Trading Comps section.

How do I value a private company in the PC and Console Game Publishers sector?

Valuing a private PC and Console Game Publishers company typically involves applying current EV/Revenue and EV/EBITDA multiples from public peers to the private company's financial metrics. A discount for lack of marketability (DLOM) of 20-30% is often applied. Our private company valuation database provides the exact multiples needed for this calculation.

What are the PC and Console Game Publishers industry valuation multiples for 2025?

For 2025, the PC and Console Game Publishers industry is trading at a median EV/Revenue multiple of ●.●x. This reflects current market sentiment, interest rates, and growth expectations. Access our platform to see how these multiples have changed from 2024 to 2025.

What is the difference between trading comps and transaction multiples for PC and Console Game Publishers?

Trading comps look at how public markets value similar companies today, while transaction multiples (or precedent transactions) look at the price paid in past M&A deals. Transaction multiples often include a "control premium," typically resulting in higher valuations than trading comps. Our database tracks both trading multiples and M&A transaction multiples.

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