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Enterprise AR/VR Entertainment Platforms sector

Strategic acquirers, private equity (buyout funds and growth funds) firms, and valuation benchmarks for Enterprise AR/VR Entertainment Platforms

1.1 - About Enterprise AR/VR Entertainment Platforms sector

Companies in the Enterprise AR/VR Entertainment Platforms category develop and operate technology that powers immersive experiences for media and live entertainment. They provide tooling and infrastructure for creating, distributing, and managing augmented and virtual reality content across venues, broadcasts, and consumer apps, enabling studios, sports and event producers to deliver interactive storytelling, real-time overlays, and location-based experiences that increase engagement, monetization, and audience reach.

Typical offerings include authoring environments and SDKs for interactive AR/VR content; virtual production pipelines with real‑time 3D rendering; volumetric capture and motion tracking; spatial audio and haptics integration; cloud distribution with multiuser networking; device and venue management for headsets and mobile AR; broadcast-grade AR graphics engines for live overlays; and performance analytics, personalization, and commerce modules to optimize engagement and revenue.

Primary customers include film and television studios, sports and live event producers, and location-based entertainment operators. These platforms help buyers reduce production costs through virtual sets, accelerate content iteration, unlock new revenue via premium interactive experiences and sponsorships, increase fan engagement with in‑stadium AR and second‑screen overlays, and capture actionable audience data to inform programming and marketing.

2. Buyers in the Enterprise AR/VR Entertainment Platforms sector

2.1 Top strategic acquirers of Enterprise AR/VR Entertainment Platforms companies

Niantic Logo

Niantic

HQ: United States Website
  • Description: Provider of augmented reality software and location-based mobile gaming platforms that encourage real-world exploration, delivering AR experiences, development tools and services that enrich physical-world interaction for consumers and enterprises.
  • Key Products:
  • Peridot Beyond: Mobile AR pet experience enabling users to care for virtual “Dots”, play cooperatively and explore outdoor environments with friends for shared real-world engagement
  • Scaniverse: 3D scanning application that lets users capture, share and digitally document real-world scenes and objects, aiding preservation and community storytelling after events such as wildfires
  • Morpheus: Text-driven method that transforms Gaussian-Splat captured 3D scenes, allowing independent geometry and color edits, consistent multi-view stylization and user-aligned outputs
  • 3D Scanning & Localization Platform: Enterprise technology that instantly positions real-world objects inside mixed-reality environments like Sphere without QR codes, streamlining remote spatial collaboration.
  • Company type: Private company
  • Employees: ●●●●●
  • Total funding raised: $●●●m
  • Backers: ●●●●●●●●●●
  • Acquisitions: ●●
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2.2 - Strategic buyer groups for Enterprise AR/VR Entertainment Platforms sector

M&A buyer group 1: Augmented Reality

17 companies View group →
Description: Companies in the Enterprise Augmented Reality Platforms category build software and tools that overlay 3D content and real‑time data onto the physical environment. They enable enterprises to design, deploy, and manage AR applications across devices, improving visualization, training, service, and collaboration. These vendors provide scalable infrastructure, developer kits, and content pipelines that integrate with existing systems to deliver measurable productivity and operational benefits.
Niantic

Niantic

Website HQ: United States
  • Type: N/A
  • Employees: ●●●●●
  • Description: Provider of augmented reality software and location-based mobile gaming platforms that encourage real-world exploration, delivering AR experiences, development tools and services that enrich physical-world interaction for consumers and enterprises.
  • Key Products:
  • Peridot Beyond: Mobile AR pet experience enabling users to care for virtual “Dots”, play cooperatively and explore outdoor environments with friends for shared real-world engagement
  • Scaniverse: 3D scanning application that lets users capture, share and digitally document real-world scenes and objects, aiding preservation and community storytelling after events such as wildfires
  • Morpheus: Text-driven method that transforms Gaussian-Splat captured 3D scenes, allowing independent geometry and color edits, consistent multi-view stylization and user-aligned outputs
  • 3D Scanning & Localization Platform: Enterprise technology that instantly positions real-world objects inside mixed-reality environments like Sphere without QR codes, streamlining remote spatial collaboration.
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Buyer group 2: ████████ ████████

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Key Products: ████████, ████████, ████████, ████████
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Buyer group 3: ████████ ████████

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Description: ████████ ████████ ████████ ████████ ████████ ████████ ████████ ████████ ████████ ████████
Key Products: ████████, ████████, ████████, ████████
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3. Investors and private equity firms in Enterprise AR/VR Entertainment Platforms sector

3.1 - Buyout funds in the Enterprise AR/VR Entertainment Platforms sector

Buyout Funds investing in Enterprise AR/VR Entertainment Platforms companies

51+ funds
Description: Buyout funds focused on Enterprise AR/VR Entertainment Platforms companies globally.

TPG

Website HQ: United States
  • Type: Buyout
  • Fund Size: $●●●m
  • Investment Range: $●●-●●●m
  • Focus: Technology companies in Enterprise AR/VR Entertainment Platforms
  • Relevant M&A transactions / similar portfolio companies:
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2.2 - Strategic buyer groups for Enterprise AR/VR Entertainment Platforms sector

Growth Equity Funds in Enterprise AR/VR Entertainment Platforms companies

41+ funds
Description: Growth equity funds focused on Enterprise AR/VR Entertainment Platforms companies globally.

Idinvest Partners

Website HQ: France
  • Type: Growth
  • Fund Size: $●●●m
  • Investment Range: $●●-●●●m
  • Focus: High-growth companies in Enterprise AR/VR Entertainment Platforms
  • Relevant investments / similar portfolio companies:
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4 - Top valuation comps for Enterprise AR/VR Entertainment Platforms companies

4.2 - Public trading comparable groups for Enterprise AR/VR Entertainment Platforms sector

Valuation benchmark group 1: Digital Experience and Marketing Platforms

5 companies View group →
Description: These public software providers offer cloud platforms for digital content creation, website management, and multichannel marketing and customer engagement. Revenue is predominantly subscription-based SaaS with tiered add-ons and usage fees for messaging and analytics. They are grouped as comparables because each delivers core components of the digital experience stack—creation, distribution, optimization, and measurement—serving similar buyers and exhibiting recurring revenue profiles relevant for valuation benchmarks.
Adobe logo

Adobe

  • Enterprise value: $●●●m
  • Market Cap: $●●●m
  • EV/Revenue: ●.●x
  • EV/EBITDA: ●●.●x
  • Description: Provider of diversified software solutions for creative, marketing, and document management, delivering tools for content creation, digital media, and interactive experiences. Offers cloud-based services for design, publishing, and analytics globally.
  • Key Products:
  • Creative Cloud: Comprehensive suite of creative tools including Photoshop, Illustrator, and Premiere Pro
  • Document Cloud: Tools for PDF creation, e-signatures, and document management
  • Adobe Analytics: Advanced analytics tools for data-driven insights
  • Adobe Experience Cloud: Solutions for customer experience management
  • Adobe Stock: Library of high-quality stock images and videos.
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Revenue growth
Median
15.7%
2025E
16.0%
2026E
EBITDA margin
Median
28.2%
2025E
28.6%
2026E
Cash EBITDA margin
Median
27.6%
2025E
28.0%
2026E
EV/Revenue
Median
8.4x
2025E
6.8x
2026E
EV/EBITDA
Median
28.9x
2025E
24.4x
2026E
EV/Cash EBITDA
Median
29.0x
2025E
25.5x
2026E
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4.3 - M&A Transactions in the Enterprise AR/VR Entertainment Platforms sector

Selected M&A transactions

Date Target Description Buyer(s) Relevance EV EV/Revenue EV/EBITDA
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Frequently Asked Questions

Buyers & Acquirers in Enterprise AR/VR Entertainment Platforms sector

Who are the top strategic acquirers of Enterprise AR/VR Entertainment Platforms companies?

Top strategic buyers in this sector include Niantic, a provider of augmented reality software and location-based mobile gaming platforms that encourage real-world exploration, delivering ar experiences, development tools and services that enrich physical-world interaction for consumers and enterprises. .

Which buyer groups are most relevant for Enterprise AR/VR Entertainment Platforms companies?

Relevant strategic buyer groups similar to the Enterprise AR/VR Entertainment Platforms sector include Augmented Reality because they share similar customer segments and product capabilities.

Financial Investors in Enterprise AR/VR Entertainment Platforms sector

Which are the top PE firms investing in Enterprise AR/VR Entertainment Platforms companies?

Potential investors in the broader Enterprise AR/VR Entertainment Platforms space include Idinvest Partners and TPG.

Who are the top buyout funds acquiring Enterprise AR/VR Entertainment Platforms companies?

Active PE funds and buyout funds acquiring companies in the Enterprise AR/VR Entertainment Platforms space include TPG.

Who are the top growth equity funds investing in Enterprise AR/VR Entertainment Platforms companies?

Growth funds investing in the broader Enterprise AR/VR Entertainment Platforms sector include Idinvest Partners.

Valuation of Companies in Enterprise AR/VR Entertainment Platforms sector

Which are the key public companies that are relevant trading comps for Enterprise AR/VR Entertainment Platforms companies?

Key trading comparable groups include Adobe, a provider of diversified software solutions for creative, marketing, and document management, delivering tools for content creation, digital media, and interactive experiences. offers cloud-based services for design, publishing, and analytics globally..

Which are the key trading comparable groups for Enterprise AR/VR Entertainment Platforms companies?

Similar trading comparable companies include Digital Experience and Marketing Platforms. Our platform tracks detailed trading comparable groups in the Enterprise AR/VR Entertainment Platforms sector with complete valuation multiples, growth metrics, and profitability data. Access the full database to benchmark your company against relevant public comparables.

What are recent M&A transactions in the Enterprise AR/VR Entertainment Platforms sector?

Our platform tracks M&A transactions in the Enterprise AR/VR Entertainment Platforms sector with complete deal terms, valuation multiples, and strategic rationale. Access the full database to benchmark pricing and identify active acquirers.

What are recent capital raises and funding rounds in Enterprise AR/VR Entertainment Platforms?

Access recent funding rounds in the Enterprise AR/VR Entertainment Platforms sector including growth equity, venture capital, and buyout investments. Our database includes round size, lead investors, valuations, and use of proceeds.

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